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Esprit Project 29592 - European Electronics Leisure Industry Working Group (OLGA)

OLGA aims to help European Electronic Games industry
A fresh look is being made to find out the research activities that will best help Electronic Games development. Europe's Games Industry will be asked to identify obstacles in the way of progress so that the European Commission will encourage the Industry to solve its problems by funding joint research projects.
Comments and views will be sought through two consultative workshops and several white papers. An Industry Working Group had been formed to act as an electronic sounding board for the planning and the final recommendations.

The work is being carried out in a project, called OLGA, that has been funded by the European Commission. OLGA will produce a background document suggesting the areas considered most suitable for research proposals. The ultimate aim is for research results that will help the European electronic games industry to be more competitive in world markets.
Two free consultative workshops are planned for Brussels and London. The first on enabling technologies took place on 26 and 27 May and the second, looking at Business procedures, will be on 19 and 20 October. Among the topics tackled by the second workshop will be legal issues, marketing and training. OLGA will also look at the desirability of an industry trade association that will encourage a concerted voice and collaborative actions.
OLGA's final report is due early in the year 2000 but interim findings will be circulated during the current year. The management consultancy project team includes Steve Cooke. Organisations that want more information or wish to join the electronic working party should send their nominations to enquire41@cheshirehenbury.com

The OLGA Electronic Games Industry Working Group

Marco Bergometti, Giunti Multimedia, Italy;
Franz Buchenburger, Blaxxun, Germany;
Peter Champ, 3D Scanners, United Kingdom;
Sven Chistensen, Interactivision, Denmark;
Christophe Comparin, Infogrames, France;
Christian Dutilleux, Art & Magic, Belgium;
Antonio Farina, Milestone, Italy;
Juan Ramon Lopez Gay, Eptron, Spain;
Christian Gloe, Virgin, Germany;
Gaute Godager, Funcom Oslo; Norway,
Thomas Hertzler, Bluebyte Software, Germany;
Foo Katan, Bits Studios, United Kingdom;
Ilari Kuittinan, Housemarque Games, Finland;
Jean Martial LeFranc, Cryo, France;
Alexandra Lybaert, Barco, Belgium;
Gerard Mitel, Medialab, France;
Juan Montes, Sony Computer Interactive, United Kingdom;
Philippe van Nedervelde, E-spaces, Belgium;
Hubert Stijns, Cymax, Belgium.

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